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This is most easily visible in the final battle ] as possible within the editor's limits, ''Zarkhator's'' final form is still taller, even if only by a little.]] * GameplayAndStorySegregation: ** Characters alternate in and out of being walking videogame tutorials and actually being grounded in the world.
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] * GreenRocks EvilIsBigger: From the moment they both come out of their respective comets, Zarkhator is physically larger than the Sporeling each time they meet. * DoomedHometown: Planet Doomed planet in this case. Some do this as an explicit sign of respect, while others seem to immediately forget the intense smackdown you just gave them. Additionally, most creatures will seemingly Defeating every member of a species in combat causes them to let you use their Nest freely, giving you another place to stop and edit your Sporeling. * DefeatMeansFriendship: With nest privileges. If you "die," you're just sent back to the last Nest you used, no strings attached. * DeathIsASlapOnTheWrist: Just like the original Spore. Pose are optional minigames now, as opposed to inherent abilities your creature can have, wherein you try to ] than your opponent. Fortunately, it can be immediately cured by destroying it, though getting to it isn't always easy.
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With the game being E10, it's certainly ] but it's still there the afflicted have their normal voice replaced with shrill chittering and become territorial, viciously defending whatever nearby red meteor's "infected" them. * TheCorruption: What Zarkhator's red meteors do to other creatures. * BalefulPolymorph: Unlike Sporeling, who ] uses their evolution-based powers to improve other creatures, Zarkhator does uses his to devolve certain creatures into more humiliating forms, either to render them a non-threat to him or ] ] It's even more limited here unfortunately, no doubt due to the Wii's weak hardware. * ArbitraryHeadcountLimit: The complexity meter from the original game returns in Hero, limiting the amount of parts a creature can have for the sake of both performance and ]. game Sporeling hatches from their egg without a mouth, and the first mission of the game is to attach one at a Nest, enabling the basic Bite attack and the ability to eat fruit. * AndIMustScream: Literally A ''literal'' example at the beginning of the game. He spreads the red meteors' corruption wherever he can, screws up or otherwise screws ''with'' every tribe and area he passes, and actively tries to impede and mess with you, all for just the sake of it. * AlwaysChaoticEvil: Zarkhator, in case ] didn't give that away. * ActionizedSequel: Unlike the Creature Stage of Spore, which had no plot of its own, being nothing but a struggle for your creature to evolve and survive by interacting with other animals, Spore Hero is a full-blown action-adventure where you navigate prebuilt open-world areas and initiate one-on-one fighting matches with other creatures in the name of saving the world from corruption. With Sporeling under your control, it's up to you to stop him by evolving them into a capable fighter using new parts you find, helping out various tribes of other creatures along the way. Whereas Sporeling's blue meteors cause beneficial evolutions in other creatures, Zarkhator's red ones spread corruption wherever they go, which the latter plans to invoke on the entire planet. The game follows the adventures of the Sporeling and Zarkhator, two polar-opposite creatures who crash on an unnamed planet in crystalline meteors associated with them, inadvertently spreading shards of them all around the planet. It was released October 6th, 2009, as a Wii exclusive, simultaneously with its DS-Exclusive sister game, Spore Hero Arena. ''Spore Hero'' is a spin-off of ''VideoGame/ where the player evolved their creature over five distinct stages of increasingly-complex gameplay, Spore Hero is predominantly a whimsical action-adventure game with a heavy emphasis on combat.
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